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Live game shows compared: Crazy Time, MONOPOLY, Dream Catcher and more

Crazy Time, MONOPOLY Live, Big Baller, Dream Catcher, Mega Ball and Funky Time compared: mechanics, volatility, the RTP of each bet spot and phone play.

Live game shows look alike, a presenter, a big wheel or a ball machine and a burst of multipliers, but they are built differently underneath. Dream Catcher is the simplest and has the widest RTP spread (90.81% to 96.58% by bet), MONOPOLY Live tops out at 96.23%, MONOPOLY Big Baller at 96.10%, Crazy Time runs from 94.33% to 96.08%, Funky Time up to 95.99% and Mega Ball around 95%. In every show, the bet you choose matters more than the show you choose, and the spots that fund the biggest multipliers return the least.

This guide compares the six Evolution game shows in the Skroll lobby: how each one works, how much it swings, what drives the gap between its best and worst bets, and which suit a session on your phone. The figures come from Evolution's published rules and independent breakdowns of them. Providers can ship more than one version of a game, so the info panel inside each game is the final word on the RTP of the table you join.

The six shows at a glance

ShowFormatBonus featurePublished RTPSwings
Dream Catcher54-segment money wheel2x and 7x segments multiply the next spin90.81% – 96.58%Low on 1 and 2, high on 20 and 40
Crazy Time54-segment wheel + Top SlotFour bonus games, up to 20,000x94.33% – 96.08%Medium on numbers, very high on bonuses
MONOPOLY Live54-segment wheelCHANCE cards; 2 ROLLS and 4 ROLLS board bonusUp to 96.23%Medium on numbers, high on Rolls
MONOPOLY Big BallerBingo: 20 of 60 balls, 5×5 cards3 ROLLS and 5 ROLLS board bonusUp to 96.10%High
Funky Time64-segment digital wheelLetters at 25 to 1; four bonus gamesUp to 95.99%Medium on the 1, high on letters and bonuses
Mega BallBingo: 20 of 51 balls, buy cardsMega Ball multiplier 5x – 100xAbout 95.05% – 95.40% by versionVery high
Segment layouts and features from Evolution's game pages and rules; RTP ranges from Evolution's rules as published by independent reviewers. The "swings" column is our reading of each paytable, not a provider figure.

How each show works

Dream Catcher

The original money wheel. 52 of its 54 segments carry a number (1, 2, 5, 10, 20 or 40) and pay that many to 1; the other two are 2x and 7x. When the wheel stops on a multiplier, it spins again and the next number pays multiplied, and multipliers can stack. The segments are 23 × 1, 15 × 2, 7 × 5, 4 × 10, 2 × 20 and a single 40. There are no side games to wait for, so it is the easiest show to follow on a small screen.

Crazy Time

A 54-segment wheel with four numbers (1, 2, 5, 10) and four bonus games: Coin Flip, Cash Hunt, Pachinko and the Crazy Time wheel. A Top Slot above the wheel can attach a multiplier to one spot each round. About one spin in six starts a bonus game. Our Crazy Time guide covers every segment and bonus in detail.

MONOPOLY Live

Another 54-segment wheel: 48 number segments (1, 2, 5, 10), 2 CHANCE segments, 3 "2 ROLLS" and one "4 ROLLS". CHANCE turns a card for a cash prize or a multiplier on the next spin. The Rolls segments start a bonus in which MR. MONOPOLY walks a 3D board and collects prizes; rolling doubles earns extra rolls.

MONOPOLY Big Baller

Bingo instead of a wheel. 20 balls are drawn from 60, and each completed line on your 5×5 card pays. You can also bet on 3 ROLLS or 5 ROLLS, which can unlock the MONOPOLY board bonus during the draw. Cards are marked automatically, so you don't need to keep up with the draw.

Funky Time

A 64-segment digital wheel. You bet on the 1, on any of the 12 letters of PLAY FUNKY TIME (24 letter segments, paying 25 to 1 by default) or on four bonus games: Bar, Stayin' Alive, Disco and VIP Disco. Stayin' Alive climbs a ladder of multipliers up to 10,000x.

Mega Ball

A bingo-style draw of 20 balls from 51. You buy cards (1, 10, 25 or 100 at a time) and each completed line pays. After the draw, a final Mega Ball is drawn with a multiplier between 5x and 100x, which applies to any line it completes.

What drives the RTP spread

Within one show, bets can differ by several points of RTP. Three things explain almost all of it.

1. How the multipliers are paid for. Every spot pays less on its plain hits than its fair value, and the multipliers give some of it back. Take Dream Catcher. A bet on the 1 wins on 23 of 54 segments and pays even money, which by itself returns about 85% of your stakes; the 2x and 7x segments lift it to 95.34%. A bet on the 40 wins on a single segment and pays 40 to 1, which returns about 76% by itself and reaches only 90.81% with multipliers. The 10 is the best bet on the wheel at 96.58%.

2. Rare, big prizes cost more. The spots that offer the headline numbers (Pachinko and Crazy Time in Crazy Time, the 40 in Dream Catcher, the Rolls in MONOPOLY Live) usually return the least. You pay for the chance at a huge win with a lower average.

3. Versions. Providers offer some shows in more than one RTP version. Mega Ball is reported at both about 95.05% and 95.40%, and MONOPOLY Big Baller at 96.10% and lower. That is why we point you to the info panel instead of printing one number per game.

One thing that does not change the RTP: the choices you make inside a bonus. Where you aim in Cash Hunt or which flapper you pick in the Crazy Time bonus feels like skill, but the result is random either way.

Volatility: how much a show swings

RTP is the long-run average. Volatility is how far a session can stray from it, and game shows sit at the high end of everything in a casino.

  • Gentler: the 1 and 2 on Dream Catcher, Crazy Time or MONOPOLY Live, and the 1 on Funky Time. They win often and pay small amounts, so the balance moves slowly.
  • Swingy: 10s, 20s and 40s, the letters in Funky Time (2 of 64 segments each), and every bonus spot. Most rounds lose the whole stake; the occasional win is large.
  • Swingiest: the bingo shows. A card pays only when it completes a line, and the Mega Ball multiplier or the Big Baller board can turn a small line into a large one. A single card can go many rounds without paying anything.

Our guide to RTP and volatility explains the same trade-off for slots. The practical rule is the same: the swingier the bet, the bigger the budget it needs to last the evening, or the smaller the stake should be.

How to pick one on a phone

  • Short on time? Dream Catcher has no side games, so every round is just one spin. Crazy Time, MONOPOLY and Funky Time bonus rounds can take several minutes, and you need to see them through.
  • Want to play at your own pace? First Person Dream Catcher and First Person Mega Ball use a random number generator instead of a live studio. There is no betting timer and no live stream to keep up with. Remember that more rounds per hour means a higher cost per hour at the same stake.
  • Patchy signal? Avoid starting a bonus that needs a decision (Cash Hunt's cannon, the Crazy Time flapper) on a weak connection. If you drop out, the choice is made for you at random, and bets accepted before betting closed are settled without you. Check Account → Games History afterwards.
  • Many cards on a small screen? In Mega Ball and Big Baller the cards are marked automatically, so you only need to watch your total.

Every show is a live video stream, so Wi-Fi is best for long sessions. Our guide to live casino on mobile shows how to measure data use on your own phone.

Game shows and the welcome bonus

Every real-money bet on a game show counts at its full stake toward the 30x wagering requirement on our welcome bonus (100% up to $500, with the bonus code entered on the deposit page before the deposit completes). Counting fully is not the same as being cheap: the expected cost of wagering is the stake times the house edge, so a 96% bet costs about $4 per $100 wagered, and a 91% bet more than twice that. High-volatility bets also make the balance swing on the way. Our wagering requirements guide works through the full example.

Play the shows at Skroll

Pick your show: spin Crazy Time (or the second studio, Crazy Time A), walk the board in MONOPOLY Live or MONOPOLY Big Baller, keep it simple with Dream Catcher, try the bingo draw in Mega Ball, or head to the disco in Funky Time. Everything else is in the live casino.

Game shows are built to be exciting, and that is exactly why a limit matters. Decide your budget first, treat any multiplier as a bonus rather than a goal, and never raise stakes to chase one. The responsible gambling tools let you set limits or take a break.

Frequently asked questions

Which live game show has the best RTP?

By the published figures, the 10 on Dream Catcher (96.58%), the best spot on MONOPOLY Live (96.23%), MONOPOLY Big Baller (96.10%) and the 1 on Crazy Time (96.08%) are the highest. The difference between bets inside one show is often larger than the difference between shows.

Why does the RTP change with the bet spot?

Each spot has its own number of segments, payout and share of the multipliers. Spots that offer the rarest, largest prizes usually return the least.

Which game show is the least volatile?

Low numbers on a wheel show, such as the 1 or 2 on Dream Catcher, Crazy Time or MONOPOLY Live, win often and pay small amounts. All game shows are still high-volatility compared with standard table games.

What is the difference between Dream Catcher and First Person Dream Catcher?

Dream Catcher is played on a real wheel in a live studio. First Person Dream Catcher uses a random number generator and an animated wheel, so you play at your own pace with no betting timer. Check each game's info panel for its RTP.

Do game show bets count toward the wagering requirement?

Yes. Every real-money bet counts at its full stake toward the 30x requirement, on game shows as on any other game.