Crazy Time is a live money wheel with a slot machine on top. A presenter spins a 54-segment wheel; you bet on where it stops: one of four numbers (1, 2, 5, 10) or one of four bonus games (Coin Flip, Cash Hunt, Pachinko, Crazy Time). At the same moment a two-reel Top Slot can attach a multiplier to one bet spot. Evolution's rules publish an RTP for every spot, from 96.08% on the 1 down to 94.33% on Pachinko. The 1 is both the most frequent result and the best-returning bet; the bonus spots are where the big multipliers live, and they cost more.
This guide walks through the wheel, the Top Slot and each bonus game, then shows what the RTP figures mean for your balance and how to play Crazy Time at Skroll on your phone.
The wheel: 54 segments, 8 bet spots
Each number pays the odds printed on it: a 5 pays 5 to 1, a 10 pays 10 to 1, and your stake comes back on top. Bonus segments pay whatever the bonus game awards. Here is how the 54 segments are split, with the RTP Evolution publishes for each spot:
| Bet spot | Segments | Chance per spin | Pays | Published RTP |
|---|---|---|---|---|
| 1 | 21 | 38.9% | 1 to 1 | 96.08% |
| 2 | 13 | 24.1% | 2 to 1 | 95.95% |
| 5 | 7 | 13.0% | 5 to 1 | 95.78% |
| 10 | 4 | 7.4% | 10 to 1 | 95.73% |
| Coin Flip | 4 | 7.4% | Bonus game | 95.70% |
| Cash Hunt | 2 | 3.7% | Bonus game | 95.27% |
| Pachinko | 2 | 3.7% | Bonus game | 94.33% |
| Crazy Time | 1 | 1.9% | Bonus game | 94.41% |
Nine of the 54 segments are bonuses, so a bonus game starts on about one spin in six. The Crazy Time bonus itself has a single segment: on average, once in 54 spins.
The Top Slot: where the multipliers come from
When betting closes, two reels above the wheel spin with the main wheel. The left reel shows a bet spot, the right reel a multiplier. If they line up on the middle row, that multiplier is attached to that spot for this round only. Third-party breakdowns of the game list Top Slot multipliers from 2x up to 50x.
- If the wheel then stops on a number with a multiplier, the number's payout is multiplied. A 10 with a 25x Top Slot pays 250 to 1.
- If it stops on a bonus with a multiplier, every multiplier inside that bonus game is multiplied before it is played.
- If the reels don't line up, the round plays without a Top Slot multiplier.
The Top Slot is a large part of every spot's return. A bet on the 1 wins 38.9% of the time and pays even money, which on its own returns only about 77.8% of your stakes. The occasional multiplied 1 brings it up to 96.08%. The 10 works the same way: direct hits return about 81.5%, and the Top Slot does the rest.
The four bonus games
Only players with a bet on the matching spot take part; everyone else watches. The rules below follow Evolution's game rules.
Coin Flip (4 segments)
Two random multipliers are assigned, one to the red side and one to the blue side of a coin, and the coin is flipped. A Top Slot multiplier on Coin Flip multiplies both. If both values are low, a "Rescue Flip" may occasionally generate new ones. It is the most frequent bonus and usually the smallest.
Cash Hunt (2 segments)
A wall of 108 random multipliers is shown, then covered with symbols and shuffled. You aim a cannon at one spot before the countdown ends. Every player picks their own target, so two players in the same round can win very different amounts. If you don't choose in time, a spot is picked for you at random. Your choice can't improve the expected result, since the wall is shuffled after you see it.
Pachinko (2 segments)
A puck drops through a wall of pegs onto 16 multipliers. If it lands on DOUBLE, every multiplier doubles and the puck drops again; when all the values reach 10,000x, DOUBLE is replaced by a 10,000x multiplier. A "Rescue Drop" may occasionally re-drop a puck that landed on 2x, 3x or 4x. One result is shared by all players, which is why the studio celebrates a big Pachinko so loudly.
Crazy Time (1 segment)
Behind the red door is a 64-segment wheel with three coloured flappers. You choose one before the spin; if you don't, one is chosen for you. If your flapper stops on DOUBLE or TRIPLE, every multiplier on the wheel is doubled or tripled and it spins again for you. Once all values reach 20,000x, DOUBLE and TRIPLE are replaced by 20,000x. That is the largest multiplier in the game, though the game rules also cap the total payout per round, as shown in the table's bet limits.
Why the 1 dominates, and what the RTP range means
The 1 has 21 segments, more than the 5, the 10 and all four bonuses put together. That is why recent-results boards are full of 1s, and why a bet on the 1 feels "safe". It is also the best-returning spot at 96.08%. The bonus spots return less (Pachinko is lowest at 94.33%) because part of their value is used to fund multipliers that most players never see.
Two things follow from the table:
- Frequency is not value. A 1 wins often but pays even money. A 10 wins less than one spin in thirteen but pays 10 to 1. Their RTPs are only 0.35 points apart.
- Covering the wheel doesn't remove the edge. Put $1 on each of the 8 spots and you stake $8 every spin. When the 1 lands, the most common result, you get $2 back and lose $6. When the 10 lands you finish $3 up. Your average return is the average of the eight RTPs, about 95.41%: a lower return than betting the 1 alone, with constant small losses in between.
The previous results have no influence on the next spin. A long run without Crazy Time doesn't make it "due"; each spin is a fresh 1-in-54 chance.
What it costs, and how it counts toward a bonus
RTP turns into an expected cost over many spins. At $2 a spin and 60 spins, you stake $120. On the 1 the expected cost is about $4.70 (3.92% of $120); on Pachinko about $6.80 (5.67%). Real sessions vary far more than that, especially on bonus spots, where most spins lose the whole stake.
If you play with the welcome bonus, every real-money bet on Crazy Time counts at its full stake toward the 30x wagering requirement, the same as any other game. Deposit $500 with the bonus code entered on the deposit page before the deposit completes, play with $1,000, and the bonus unlocks after $15,000 in bets. Over $15,000 the expected cost on the 1 is about $588, on Pachinko about $851. Our wagering requirements guide explains how progress is tracked.
Playing on your phone
- Bonus rounds take time. A spin on a number settles quickly; a Crazy Time or Pachinko bonus can run for minutes. Start a round only when you can see it through.
- Decisions have timers. In Cash Hunt and the Crazy Time bonus, you pick a target or a flapper within a countdown. If your connection drops, the choice is made for you at random, and bets placed before betting closed stay valid and are settled without you. Check Account → Games History afterwards.
- Use Wi-Fi for long sessions. It is a live video stream. Our guide to live casino on mobile shows how to measure data use on your own phone.
Crazy Time and Crazy Time A
We carry two tables. Crazy Time A is a second studio of the same game with its own wheel, presenter and results, running alongside the original. The rules are the same; if one table is between rounds or busy, the other may be about to spin. As always, the info panel confirms the RTP of the version you join.
Play Crazy Time at Skroll
Ready for a spin? Join the Crazy Time table or its twin studio, Crazy Time A. To compare it with MONOPOLY Live, Dream Catcher, Funky Time and the other shows, read our live game shows comparison, or browse everything in the live casino.
Crazy Time is high-volatility entertainment. Decide what an evening of it is worth to you, bet within that, and don't raise stakes to chase a bonus that hasn't landed. If it stops being fun, the responsible gambling tools let you set limits or take a break.
Frequently asked questions
What is the RTP of Crazy Time?
It depends on the bet spot. Evolution's rules give 96.08% on the 1, 95.95% on the 2, 95.78% on the 5, 95.73% on the 10, 95.70% on Coin Flip, 95.27% on Cash Hunt, 94.33% on Pachinko and 94.41% on Crazy Time. The in-game info panel shows the figures for the version you play.
How often does the Crazy Time bonus come up?
It has 1 segment out of 54, so about once in 54 spins on average. Any of the four bonus games starts on about one spin in six. Previous spins don't change these chances.
What is the Top Slot?
Two reels above the wheel that can attach a random multiplier to one bet spot each round. If the wheel then stops on that spot, its payout, or every multiplier in its bonus game, is multiplied.
What is the best bet in Crazy Time?
The 1 has the highest published RTP, 96.08%, and wins most often. No bet or combination of bets beats the house edge; bonus spots trade a lower RTP for rare large multipliers.
Does Crazy Time count toward the wagering requirement?
Yes. Every real-money bet counts at its full stake toward the 30x requirement on the welcome bonus, on Crazy Time as on any other game.